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classTexture 01

Detailed Description

Base class for all textures.

To write a texture plug-in for Animation Master you must derive a class from the Texture class provided in "Texture.h". The derivation should look something like this:

class MyCoolTexture : public Texture; 

Once you have declared your new class, you can begin overriding the virtual functions found in the Texture base class or in the DLLPlugin base class. You will need to override nearly every function in the base classs to have a completely functional new texture.

Definition at line 16 of file Texture.h.