classHPatch 03

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Vector & HPatch::GetOT2  ) 
 

Returns a Vector that is the Out tangent to the second HCP in the list of 4 CPs that defines the patch.

See also:
HPatch::GetOT1()

Vector & HPatch::GetOT3  ) 
 

Returns a Vector that is the Out tangent to the third HCP in the list of 4 CPs that defines the patch.

See also:
HPatch::GetOT1()

Vector & HPatch::GetOT4  ) 
 

Returns a Vector that is the Out tangent to the fourth HCP in the list of 4 CPs that defines the patch.

See also:
HPatch::GetOT1()

PatchID HPatch::GetPatchID  ) 
  Reimplemented in HPatch5.

void HPatch::GetPatchPoints Vector p  ) 
 

Vector HPatch::GetPointNormalOnPatch float  s,
float  t,
Vector normal
 

Vector HPatch::GetPointOnPatch float  s,
float  t
 

BOOL HPatch::IsEndHook1  ) 
  If TRUE, the vertex is the last hook on the spline segment

BOOL HPatch::IsEndHook2  ) 
 
See also:
HPatch::IsEndHook1()

BOOL HPatch::IsEndHook3  ) 
 
See also:
HPatch::IsEndHook1()

BOOL HPatch::IsEndHook4  ) 
 
See also:
HPatch::IsEndHook1()

BOOL HPatch::IsFlipV1  ) 
  If TRUE, means that to traverse to the next vertex you must use GetNext() instead of GetPrev() -- the spline is leading to the next vertex instead of back from it.

BOOL HPatch::IsFlipV2  ) 
  If TRUE, means that to traverse to the next vertex you must use GetNext() instead of GetPrev() -- the spline is leading to the next vertex instead of back from it.

BOOL HPatch::IsFlipV3  ) 
  If TRUE, means that to traverse to the next vertex you must use GetNext() instead of GetPrev() -- the spline is leading to the next vertex instead of back from it.

BOOL HPatch::IsFlipV4  ) 
  If TRUE, means that to traverse to the next vertex you must use GetNext() instead of GetPrev() -- the spline is leading to the next vertex instead of back from it.

BOOL HPatch::IsHook1  ) 
  The vertex is the end of an IsUseHook1 spline segment.