- [Main Page](index.md)
- [Classes](annotated.md)
- [Files](files.md)
- [Directories](dirs.md)
- [Related Pages](pages.md)
- [File List](files.md)
- [File Members](globals.md)
Texture.h¶
Go to the documentation of this file.
00001 // BC 6/14/2005 \Master120\Include\Texture.h
00002
00003 #define __TEXTURE_H
00004
00005 #include "DLLPlugi.h"
00006
00007 class HTexInfo;
00008 class Vector;
00009 class HModel;
00010 class HGroup;
00011 class HObjectListNode;
00012 class HPointerPropertyBase;
00013
00014 #define TEXTUREDLLVERSION 2
00015
00016 class PLUGINEXPORT Texture : public DLLPlugin { // this has a chance of breaking old texture plugins, if so, just export the bottom two functions below
00017 public:
00018 Texture() {}
00019 Texture(HTreeObject *htreeobject) : DLLPlugin(htreeobject) {}
00020
00021 // RENDERING
00022 virtual BOOL Evaluate( const Vector &evalp, HTexInfo *texinfo ) = 0;
00023 virtual BOOL EvaluateTransparency( const Vector &evalp, HTexInfo *texinfo ) = 0;
00024 virtual HObjectListNode *GetPointerList( HPointerPropertyBase *prop ) { return NULL; }
00025 virtual void CheckOut( HHashObject *cache ) {} // used copy instead, could remove this function
00026 virtual void OnNotifyNewProperty( HProperty *prop, const String &matchname ) {}
00027
00028 // detect what we are currently applied to
00029 HModel *GetModel(); // this one should never be NULL
00030 HGroup *GetGroup(); // this one can be NULL, if not on a group
00031 };
This A:M SDK v12.0 documentation is maintained by Hash Inc. Please address any comments concerning this documentation to AMReports. If you have any information, knowledge, or documentation to share with the A:M developer community, please post them on the Hash SDK forum.
Generated on Thu Oct 27 11:46:46 2005 with doxygen 1.4.5 written by Dimitri van Heesch, © 1997-2001