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RenderS2.h File Reference

#include "ToonProp.h"
#include "Filename.h"
#include "IntPrope.h"
#include "ClipProp.h"
#include "ShaderPr.h"
#include "ButtonPr.h"
#include "CustomRa.h"
#include "ImageIOReg.h"

Include dependency graph for RenderS2.h:

Go to the source code of this file.


Classes

class   NewRenderSettings
class   NewOutputSettings
class   RenderFormatTypePropertyInfo

Defines

#define  __RENDERS2_H
#define  MINFILMSOFTNESS   .1f
#define  MAXFILMSOFTNESS   15.0f
#define  FILMGRAINSIZE100ASA   0.4f
#define  FILMGRAINAMOUNT100ASA   20.0f/UNIT
#define  FILMGRAINSIZE200ASA   0.5f
#define  FILMGRAINAMOUNT200ASA   30.0f/UNIT
#define  FILMGRAINSIZE400ASA   1.0f
#define  FILMGRAINAMOUNT400ASA   40.0f/UNIT
#define  BLOOMTHRESHOLDDAY   90.0f/UNIT
#define  BLOOMSTRENGTHDAY   25.0f/UNIT
#define  BLOOMRADIUSDAY   6.0f
#define  BLOOMTHRESHOLDNIGHT   75.0f/UNIT
#define  BLOOMSTRENGTHNIGHT   30.0f/UNIT
#define  BLOOMRADIUSNIGHT   6.0f
#define  TINTLIGHTBW   RGBFloat(1.0f)
#define  TINTDARKBW   RGBFloat(0.0f)
#define  TINTPERCENTBW   1.0f
#define  TINTLIGHTCOBALT   RGBFloat(.282f, .090f, .803f)
#define  TINTDARKCOBALT   RGBFloat(0.0f)
#define  TINTPERCENTCOBALT   1.0f
#define  TINTLIGHTSEPIA   RGBFloat(.996f, .866f, .674f)
#define  TINTDARKSEPIA   RGBFloat(0.0f)
#define  TINTPERCENTSEPIA   1.0f
#define  TINTLIGHTXRAY   RGBFloat(0.0f)
#define  TINTDARKXRAY   RGBFloat(1.0f)
#define  TINTPERCENTXRAY   1.0f
#define  SOFTEN8MM   3.0f
#define  SOFTEN16MM   2.0f
#define  SOFTEN35MM   1.0f
#define  NUMRESPRESETS   14

Functions

void  InitOutputSettingsStatics ()
UINT  AddOutputImageIOTypeInfo (String &localizedname, String &matchname, String &documentation)
void  ClearOutputImageIOTypeInfo ()
void  SetDefaultOutputImageIOFormat (ImageIORegistration *iio, String &savefilter)