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Hit.h¶
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00001 // BC 5/3/2004 \Bob110\Include\Hit.h
00002
00003 #define __HIT_H
00004
00005 #ifndef __VECTOR_H
00006 #include "Vector.h"
00007 #endif
00008 #ifndef __DATATYPE_H
00009 #include "DataType.h"
00010 #endif
00011
00012 class RObject;
00013 class BinNode;
00014 class RayPatch;
00015 class Follicle;
00016 class HairCubic;
00017
00018 class Hit {
00019 public:
00020 double t;
00021 Vector p,
00022 m_truen;
00023 RObject *object;
00024 BinNode *baseobject;
00025 RayPatch *raypatch;
00026 Follicle *follicle;
00027 HairCubic *m_haircubic;
00028 float u, v;
00029 int offset,
00030 m_polyid;
00031 ULONG m_patchid;
00032 union {
00033 ULONG flags;
00034 struct {
00035 BITFIELDS32 isexitblobby : 1,
00036 is5point : 1,
00037 unused : 1,
00038 isblobby : 1,
00039 side : 1, // for triangle intersection
00040 isflipped : 1,
00041 ishit : 1,
00042 m_isadditivetransparency : 1,
00043 m_ismultiplyspecularbytransparency : 1;
00044 };
00045 };
00046
00047 Hit() { Empty(); }
00048 void Empty() { m_polyid = -1;
00049 baseobject = NULL;
00050 t = 0;
00051 object = NULL;
00052 follicle = NULL;
00053 flags = 0;
00054 offset = 0; }
00055 };
00056
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