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HLight.h¶
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00001 // Dan 12/9/2002 \Dan100\Include\SDK\HLight.h
00002
00003 #define __HLIGHT_H
00004
00005 #ifndef _SMALLPDB
00006
00007 #ifndef __HVOLFX_H
00008 #include "HVolFX.h"
00009 #endif
00010
00011 class HLight;
00012 class HLightCache;
00013 //*********************************************************
00014 //** HLightListNode
00015 //*********************************************************
00016 class PLUGINEXPORT HLightListNode : public HHashObject
00017 {
00018 public:
00019 HLight *GetLight();
00020 HLightListNode *GetNextLightListNode();
00021 };
00022
00023 //*********************************************************
00024 //** HLightCacheContainer
00025 //*********************************************************
00026 class PLUGINEXPORT HLightCacheContainer : public HHashObject
00027 {
00028 public:
00029 HLightCache *GetChildLightCache();
00030 };
00031
00032 //*********************************************************
00033 //** HLightCache
00034 //*********************************************************
00035 class PLUGINEXPORT HLightCache : public HVolFXCache
00036 {
00037 public:
00038 HFloatProperty *GetIntensity();
00039 HBoolProperty *GetDiffuse();
00040 HBoolProperty *GetSpecular();
00041 HBoolCategoryProperty *GetVolumetric();
00042 HBoolCategoryProperty *GetCastShadows();
00043 HTypeProperty *GetShadowType(); enum { RAYTRACED, ZBUFFERED };
00044 HIntProperty *GetShadowRaysCast();
00045 HFloatProperty *GetShadowRayBias();
00046 HFloatProperty *GetShadowMapSoftness();
00047 HFloatProperty *GetShadowMapDarkness();
00048 HColorProperty *GetShadowMapTint();
00049 HTypeProperty *GetShadowMapRes(); enum {SM_256, SM_512, SM_1024, SM_2048 };
00050 HFloatProperty *GetShadowMapBias();
00051 // HLensFlareProperty *GetLensFlare();
00052 HFileInfoProperty *GetFileInfo();
00053 };
00054
00055 //*********************************************************
00056 //** HLightContainer
00057 //*********************************************************
00058 class PLUGINEXPORT HLightContainer : public HHashObject
00059 {
00060 public:
00061 HLight *GetChildLight();
00062 };
00063
00064 //*********************************************************
00065 //** HLight
00066 //*********************************************************
00067 class PLUGINEXPORT HLight : public HVolFX
00068 {
00069 public:
00070 HFloatProperty *GetIntensity();
00071 HBoolProperty *GetDiffuse();
00072 HBoolProperty *GetSpecular();
00073 HBoolCategoryProperty *GetVolumetric();
00074 HBoolCategoryProperty *GetCastShadows();
00075 HIntProperty *GetShadowRaysCast();
00076 HFloatProperty *GetShadowRayBias();
00077 HFloatProperty *GetShadowMapSoftness();
00078 HFloatProperty *GetShadowMapDarkness();
00079 HColorProperty *GetShadowMapTint();
00080 HTypeProperty *GetShadowMapRes();
00081 HFloatProperty *GetShadowMapBias();
00082 // HLensFlareProperty *GetLensFlare();
00083 HBoolProperty *GetLightAll();
00084
00085 HLight *GetNextLightInChor();// use with HChor::GetChildLight()
00086 };
00087
00088
00089 /*
00090 TODO
00091 Rotoscope
00092 Material
00093 Lensflare
00094 */
00095
00096 #endif
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