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FlockBuf.h¶
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00001 // KB 3/5/01 \Ken90\Include\FlockBuf.h
00002
00003 #define __FLOCKBUF_H
00004
00005 #ifndef __EXPORTS_H
00006 #include "Exports.h"
00007 #endif
00008 #ifndef __VECTOR_H
00009 #include "Vector.h"
00010 #endif
00011 #ifndef __FLOCKMAN_H
00012 #include "Flockman.h"
00013 #endif
00014 #ifndef __HASHTIME_H
00015 #include "HashTime.h"
00016 #endif
00017 #ifndef __ALLOCATE_H
00018 #include "Allocate.h"
00019 #endif
00020
00021 class InfluenceShape;
00022 class PLUGINEXPORT FlockBuf {
00023 public:
00024 Vector p, worldp, worlddirection, prevpos, ulbounds, lrbounds;
00025 float pbwidth, pbheight, pbdepth;
00026 InfluenceShape *influenceshape;
00027 Vector subdiv; // peerbox lattice dimensions
00028 int numboids;
00029 Boid *boids;
00030 PeerBox *peerboxlist;
00031 Time prevframe,
00032 m_maxactionoffset;
00033
00034 FlockBuf();
00035 ~FlockBuf() { Clear(); }
00036 FlockBuf &operator = ( const FlockBuf &other ) {
00037 // don't allow flockbuf members to be copied.
00038 return *this;
00039 }
00040
00041 PeerBox *CreatePeerBoxList();
00042 void DistributeBoids();
00043 void InitBoidList( int num );
00044 void Clear( void );
00045 float GetFallOffValue(const Vector &p);
00046 Boid *FindClosestNeighbor( Boid *boid, Boid *excludedboid );
00047 };
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